The Grand List of Console Role Playing Game Clich
Tuesday, February 8th, 2005The Grand List Of Console Role Playing Game Clichés
This list is long, but good. So many of these hold true in so many different games, almost makes you feel like they’re all connected in some quasi-mystical way, like there’s this one clichéd world out there that is placed under threat of imminent take-over/destruction time after time after time. Almost makes you feel sorry for the little buggers. Memorable list items include:
20. Just Nod Your Head And Smile
And no matter how big that big-ass sword is, you won’t stand out in a crowd. Nobody ever crosses the street to avoid you or seems to be especially shocked or alarmed when a heavily armed gang bursts into their house during dinner, rummages through their posessions, and demands to know if they’ve seen a black-caped man. People can get used to anything, apparently.
13. The Higher The Hair, The Closer To God (Cloud Rule)
The more outrageous his hairstyle, the more important a male character is to the story.
86. Wait! That Was A Load-Bearing Boss!
Defeating a dungeon’s boss creature will frequently cause the dungeon to collapse, which is nonsensical but does make for thrilling escape scenes.
and
90. Guy in the Street Rule
No matter how fast you travel, rumors of world events always travel faster. When you get to anywhere, the people on the street are already talking about where you’ve been. The stories of your past experiences will spread even if no witnesses were around to see them.
91. Wherever You Go, There They Are
Wherever the characters go, the villains can always find them. Chances are they’re asking the guy in the street (see above). But don’t worry — despite being able to find the characters with ease anytime they want to, the bad guys never get rid of them by simply blowing up the tent or hotel they’re spending the night in. (Just think of it: the screen dims, the peaceful going-to-sleep-now music plays, then BOOM! Game Over!)
Enjoy!